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MAX Machine

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MAX Machine
Also known asUltimax, VC-10
TypeConsole / home computer
Release date1982; 42 years ago (1982)
Introductory priceUS$200 (equivalent to $630 in 2023)
Discontinued1982
Operating systemnone - optional MAX BASIC (Cartridge)
CPU6510 @ 1.02 MHz
Memory2 KB, 0.5 KB color RAM
GraphicsVIC-II 6566 (320 x 200, 16 colors, sprites, raster interrupt)
SoundSID 6581 (3x Osc, 4x Wave, Filter, ADSR, Ring)
PredecessorVIC-20
SuccessorCommodore 64
MAX Machine, accessories, and retail packaging

MAX Machine (or simply MAX), also known as Ultimax in the United States and Canada and VC-10 in Germany,[1] is a Video game console designed and sold by Commodore International in Japan, beginning in early 1982, a predecessor to the popular Commodore 64, also sharing a lot of components with the C64.[2][3] The Commodore 64 manual mentions the machine by name, suggesting that Commodore intended to sell the machine internationally; however, it is unclear whether the machine was ever actually sold outside Japan. When it was officially presented, in Tokyo, for the first time, it was named Commodore VICKEY.[citation needed]

The unit has a membrane keyboard and 2 KB of RAM internally and 0.5 KB of color RAM (1024 × 4 bits). It uses a television set for a display. It uses the same chipset and 6510 CPU as the Commodore 64, the same SID sound chip, and a MOS Technology 6566 graphics chip, a version of the VIC-II that powers the C-64 graphics for the MAX' static RAM. A tape drive could be connected for storage, but each cartridge had to implement its own cassette driver and protocol routines, so the tape could only be used by 2 of 24 released programs. The MAX also lacks the serial and user ports necessary to connect a disk drive, printer, or modem.[4] The lack of any built-in operating system, not even a simple bootstrap OS, combined with the fact that all the software released for the platform are video games (besides a scaled down cartridge-based BASIC with no disk, modem, or printer support) positions the Max as a video game console rather than a home computer, despite sharing much of the Commodore 64's chipset. The MAX's 2KB of RAM also indicates it was intended as a games machine and not a personal computer. Even the Commodore PET, released five years earlier in 1977, had a minimum of 4K RAM, and rapidly 8K became the minimum. Even the VIC-20, heavily criticized for its minimal RAM, shipped with 5K of RAM.

Software is loaded from plug-in cartridges - turning on the MAX with no cartridge inserted yielded only a blank screen. Its ROM cartridge architecture was compatible with that of the C-64, so that MAX cartridges will work in the C-64.[5] The MAX compatibility mode in C-64 was later frequently used for "freezer" cartridges (such as the Action Replay), as a convenient way to take control of the currently running program.[6][4]

It was intended to sell for around US$200. Although the MAX had better graphics and sound capability, Commodore's own VIC-20, which sold for around the same amount, was much more expandable, had a much larger software library, and had a better keyboard—all of which made it more attractive to consumers. The MAX never sold well and was quickly discontinued.

MAX Machine software

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Commodore MAX BASIC manual and cartridge for Commodore MAX Machine

MAX Machine software list was limited, with a few game ports of popular arcade games.[7][8]

Title Year Developer
Omega Race 1982 Commodore Japan
Wizard of Wor 1982 Commodore Japan
Kick Man 1982 Midway Games
Avenger 1983 Commodore Japan
Jupiter Lander 1982 HAL Laboratory
Super Alien (Heiankyo Alien) 1982 Commodore Japan
Radar Rat Race 1982 Commodore Japan
Road Race (Night Driver) 1982 HAL Laboratory
Mole Attack 1982 HAL Laboratory
Clowns 1982 Commodore Japan
Money Wars 1982 HAL Laboratory
Poker
Gorf 1983 Commodore Japan
Billiards 1983 HAL Laboratory
Pinball Spectacular (Bomb Bee) 1983 HAL Laboratory
Bowling (3511) 1983 HAL Laboratory
Slalom (3512) 1983 HAL Laboratory
Le Mans 1982 HAL Laboratory
Sea Wolf 1982 Commodore Japan
Mini Basic I (limited instructions, no tape support)
Max Basic (compliant with CBM BASIC V2.0 and can use tapes)
Music Composer 1982 Andy Finkel
Music Machine 1982 Commodore Japan
Speed Math and Bingo Math 1982
Visible Solar System 1982 Commodore Japan

See also

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References

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  1. ^ RaYzor (2014-11-06). "Commodore MAX Machine -- elusive and with good reason". Collection of Uncommon Commodore Computers. Archived from the original on 2014-11-06. Retrieved 2024-10-04.
  2. ^ "MAX Machine / Ultimax / VC-10". OLD-COMPUTERS.COM : The Museum. Archived from the original on 2021-08-19. Retrieved 2022-01-22.
  3. ^ The C= guy, Robby (2011). "The odd one out… the MAX Machine". MOS 6502. Archived from the original on 2016-03-06. Retrieved 2024-10-04.
  4. ^ a b "Commodore MAX". Computing History. Archived from the original on 2021-06-23. Retrieved 2022-01-22.
  5. ^ Zimmerman, Bo (2024-05-22). "Commodore MAX Machine Game Console : Meet my friend Max". Zimmers.net. Archived from the original on 2024-05-22. Retrieved 2024-10-04.
  6. ^ "The Ultimax/Max Machine, The 64GS, The 64CGS". The Secret Weapons of Commodore. 2018-01-21. Retrieved 2019-01-12.
  7. ^ 山崎功『家庭用ゲーム機コンプリートガイド』主婦の友インフォス情報社、2014年、p.30
  8. ^ "Commodore MAX Machine". Launchbox Games Database.